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Marak the Blooded
Quick Facts- Level: 103
- Classification: Elite
- Health: 60,187,000
- Power display: Iron Fury
- Armor: 2.2k (-28% dmg)
- React: A H
- Damage: 26.7k - 40k
- Type: Humanoid
- Vehicle
- Added in 6.0.1
Screenshot
Immunities: Default boss immunities
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NPC isn't spawned anywhere
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• Overview - The Iron Maidens continuously gain Iron Fury, progressively unlocking new abilities. Periodically, one of the Maidens moves to the Dreadnaught to bombard players with its cannon. A team of players must use loading chains to get to the deck of the boat, defeat the Deckhand stationed there, and sabotage the ammunition of the main cannon before it finishes Warming Up. When any one of the Maidens reaches 20% health, all three activate Iron Will for the remainder of the fight. | | • Damage Dealers - Blade Dash can be deadly - avoid standing close to other players if you are battling Sorka. Intercept Garan's Penetrating Shot to save the targeted player. | | • Healers - Players who fail to avoid the Detonation Sequence from bombs fired by the Dreadnaught's main cannon will take heavy damage. While Sanguine Strikes, is active, the raid while take heavy Shadow damage. Ensure players targeted by Dark Hunt are not low on health when it expires. | | • Tanks - Move between Marak and the target of her Blood Ritual to intercept the effect of Crystallized Blood. Minimize damage taken by Marak's melee strikes while Sanguine Strikes is active. Pursue Sorka or Marak when they board the Dreadnaught to bombard the docks. | • The Iron Maidens | | • Iron Will | | • Admiral Gar'an | | | • Iron Shot | | | • Rapid Fire | | | • Penetrating Shot - $ Gar'an gains this ability at 30 Iron Fury. | | | • Deploy Turret - $ Gar'an gains this ability at 100 Iron Fury. | | • Enforcer Sorka | | | • Blade Dash | | | | • [NO DIFFICULTY] | | | • Dark Hunt - $ Sorka gains this ability at 100 Iron Fury. | | • Marak the Blooded | | | • Blood Ritual | | | • Boomerang Axe Barrage - $ Marak gains this ability at 30 Iron Fury. | | | • Sanguine Strikes - $ Marak gains this ability at 100 Iron Fury. | • The Dreadnaught - When one of the Maidens mans the Dreadnaught's main gun, a group of players must use the loading chains to travel to the Dreadnaught and defeat that Maiden's deckhand before the Maiden completes the warmup sequence of the main gun. While the gun is warming up, the main cannon will barrage the docks with bombs, which players who remain on the docks must avoid. | | • Bombardment Pattern - One of the Maidens fires a barrage of bombs with the main cannon of the ship towards the dock. After the initial barrage, the main cannon fires a much larger burst of bombs towards the dock. | | • Blackrock Deckhand | | | • Uktar, Deckhand of Admiral Gar'an - Defeating Uktar will reveal the Dreadnaught Cannon's ammunition reserves. | | | | • Grapeshot Blast | | | • Battle Medic Rogg | | • Shattered Hand Deckhand | | | • Gorak, Deckhand of Enforcer Sorka - Defeating Gorak will reveal the Dreadnaught Cannon's ammunition reserves. | | | | • Deadly Throw | | | | • Call for Reinforcements | | | • Iron Eviscerator | | | | • Fixate | | | | • Swiftness | | | | • Expose Armor | | • Bleeding Hollow Deckhand | | | • Uk'urogg, Deckhand of Marak the Blooded - Defeating Uk'urogg will reveal the Dreadnaught Cannon's ammunition reserves. | | | | • Blood Corruption Aura | | | | | • Corrupted Blood |
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