
REALM: Dev realm (change to
)
Use this script to see basic informations about spells + very complex info about them and their mechanics
Arcane Missiles [#226309]

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- Added in 7.0.3
Spell details
Family | Generic | Level | n/a |
Cost | n/a | Duration | 1 second |
Range | n/a | School | Physical |
Cast Time | Channeled | Mechanic | n/a |
Cooldown | n/a | Dispel Type | n/a |
Charges | n/a | Max Targets | n/a |
GCD | n/a | GCD Category | n/a |
Damage Class | n/a | ||
Effect #0 | Apply Aura: Periodically Trigger Spell Interval: 500 milliseconds Targets: Caster | ||
Attributes | - [Client-Side] Hidden from spellbook / aura bar - [Client-Side] Hide from combat log - Usable while dead - Usable while mounted - Usable while sitting - Unaffected by invulnerability - Doesn't break stealth - Channeled self - Doesn't generate threat - Can be cast on dead targets - Can target out-of-LoS targets - Does not necessarily need shapeshift - Spell can trigger even if triggered? - Can't trigger proc - Does not put caster in combat - Persists through death - Spell cast forced triggered (castable while walking) - Usable while stunned - Tick at cast/buff apply - Usable while feared - Usable while confused - Castable while on vehicle and 7 other unknown attributes |
Conditions (1) | See also (94) |
Source Type | Condition Type | Condition Value | ElseGroup |
Spell Implicit Target | Object Entry | Greater Bulwark Construct | 0 |