
REALM: Dev realm (change to
)
Use this script to see basic informations about spells + very complex info about them and their mechanics
Armageddon [#203014]

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- Added in 7.0.1
Spell details
Family | Generic | Level | n/a |
Cost | n/a | Duration | n/a |
Range | 100 yards (Vision) | School | Shadow |
Cast Time | Channeled | Mechanic | n/a |
Cooldown | n/a | Dispel Type | n/a |
Charges | n/a | Max Targets | n/a |
GCD | n/a | GCD Category | n/a |
Damage Class | Magic | ||
Effect #0 | School damage Value: 800 Damage School: Shadow Targets: Starting From Caster, Nearby enemies Radius: 1000 yards | ||
Effect #1 | Knockback Vertical Speed: 100 Horizontal Speed: 200 Targets: Starting From Caster, Nearby enemies Radius: 1000 yards | ||
Effect #2 | Instant kill Value: 0 Targets: Caster | ||
Effect #3 | Dummy (server-side) Value: 0 Targets: Area near caster | ||
Attributes | - Damage depends on caster's level - Usable while dead - Usable while mounted - Usable while sitting - Channeled target - Doesn't break stealth - Doesn't generate threat - Can be cast on dead targets - Can target out-of-LoS targets - Does not necessarily need shapeshift - Spell can trigger even if triggered? - Can't trigger proc - Does not put caster in combat - Persists through death - Spell cast forced triggered (castable while walking) - Usable while stunned - Usable while feared - Usable while confused - Castable while on vehicle and 6 other unknown attributes |
See also (13) |
Spell | Family |
Generic | |
Generic | |
Generic | |
Generic | |
Generic | |
Generic | |
Generic | |
Generic | |
Generic | |
Generic | |
Generic | |
Generic | |
Generic |