
REALM: Dev realm (change to
)
Use this script to see basic informations about spells + very complex info about them and their mechanics
Beacon of Light [#177168]

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- Added in 6.0.2
Buff
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Spell details
Family | Generic | Level | 39 |
Cost | n/a | Duration | Unlimited |
Range | 60 yards (Extra Long) | School | Holy |
Cast Time | Instant cast | Mechanic | n/a |
Cooldown | 3 s cooldown | Dispel Type | n/a |
Charges | n/a | Max Targets | n/a |
GCD | 1.5 seconds | GCD Category | Normal |
Damage Class | n/a | ||
Effect #0 | Apply Aura: Dummy aura (server-side) Chance: 50% (Probably wrong, value may be used for something else, read spell tooltip) Targets: Allied | ||
Effect #1 | Trigger Spell Chance: 100% Targets: Caster | ||
Effect #2 | Apply Aura: Mod All Healing Received % Value: 0% Targets: Allied | ||
Proc Flags | - Taken damage from melee auto attack hit - Taken damage by Spell that use melee weapon - Taken damage from ranged auto attack - Taken damage by Spell that use ranged weapon - Taken Positive spell hit - Taken Negative spell hit - Taken Positive Magic spell hit - Taken Negative Magic spell hit - Taken spell periodic (damage or healing, depending on hit type) | ||
Proc Chance | 100% | ||
Attributes | - Not usable while shapeshifted/polymorphed - [Client-Side] Don't hide unit weapons in sheath - Unaffected by invulnerability - Cannot be autocast by pet? - Can proc triggered - Spell hits only one target - Tick at cast/buff apply - Ignore caster auras and 3 other unknown attributes |