
REALM: Dev realm (change to
)
Use this script to see basic informations about spells + very complex info about them and their mechanics
)Carve [#187708]

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- Added in 7.0.1


Replaced by talent
Spell details
| Family | Hunter (Survival) | Level | 42 |
| Cost | 40 Focus | Duration | n/a |
| Range | 8 yards (Combat (Extended)) | School | Physical |
| Cast Time | Instant cast | Mechanic | n/a |
| Cooldown | n/a | Dispel Type | n/a |
| Charges | n/a | Max Targets | n/a |
| GCD | 1.5 seconds | GCD Category | Normal |
| Damage Class | Melee | ||
| Effect #0 | Weapon Damage % Value: 324% Damage School: Physical Targets: Enemies in Cone Radius: 8 yards | ||
| Effect #1 | Normalized Weapon Damage Value: 0 Targets: Enemies in Cone Radius: 8 yards | ||
| Attributes | - [Client-Side] Show "ability" instead of "spell" - Not usable while shapeshifted/polymorphed - [Client-Side] Don't hide unit weapons in sheath - Force melee combat - Requires main hand weapon and 1 other unknown attribute | ||
| Scenario objective (1) | Criteria of tree (1) | Modified by (8) | Changelog (5) | See also (4) |
| Scenario | Objective |
| Combat Training | #9. Carve Them Up! Learn about Carve. |







40 Focus