
REALM: Dev realm (change to
)
Use this script to see basic informations about spells + very complex info about them and their mechanics
)Disengage [#190235]

| |||
- Added in 7.0.1

Spell details
| Family | Generic | Level | n/a |
| Cost | n/a | Duration | n/a |
| Range | n/a | School | Physical |
| Cast Time | n/a | Mechanic | n/a |
| Cooldown | n/a | Dispel Type | n/a |
| Charges | n/a | Max Targets | 1 |
| GCD | n/a | GCD Category | n/a |
| Damage Class | n/a | ||
| Effect #0 | Dummy (server-side) Value: 190233 Targets: Starting From Caster, Targets by DB Entry in Area Radius: 50 yards | ||
| Attributes | - [Client-Side] Hidden from spellbook / aura bar - [Client-Side] Hide from combat log - [Client-Side] Don't hide unit weapons in sheath - Cannot be dodged/parried/blocked - Usable while mounted - Usable while sitting - Unaffected by invulnerability - Can't be redirected - Doesn't break stealth - Can't be reflected - Doesn't generate threat - Can target out-of-LoS targets - Does not necessarily need shapeshift - Can't trigger proc - Does not put caster in combat - Always hit - Spell cast forced triggered (castable while walking) - Usable while stunned - Usable while feared - Usable while confused - Castable while on vehicle - SPELL_ATTR7_NO_PUSHBACK_ON_DAMAGE and 4 other unknown attributes | ||
| See also (38) |
| Spell | Family |
| Hunter Beast Mastery, Marksmanship | |
| Hunter Beast Mastery, Marksmanship | |
| Hunter | |
| Hunter | |
| Hunter | |
| Generic | |
| Generic | |
| Hunter | |
| Hunter | |
| Generic | |
| Generic | |
| Hunter | |
| Hunter | |
| Hunter | |
| Generic | |
| Generic | |
| Hunter | |
| Generic | |
| Hunter | |
| Generic | |
| Generic | |
| Generic | |
| Generic | |
| Generic | |
| Generic | |
| Generic | |
| Generic | |
| Generic | |
| Generic | |
| Generic | |
| Generic | |
| Generic | |
| Generic | |
| Generic | |
| Generic | |
| Generic | |
| Generic | |
| Generic |






