|
Latest fixes from bug report:
Click here for more
    » Dance of Chi-Ji
    » Ashen Hallow vs Beacon of Light...
    » First Class Healing Distributor
    » Hold Your Ground
    » Ancient Teachings of the Monast...
    » Chapter 4] Chapter 4] Wipe the Slate Clean
Select realm

Account:
Password:

WOWSPELLS
REALM: Shadowsong   (change to )
Use this script to see basic informations about spells + very complex info about them and their mechanics

NAME or ID  Show non-player spells


Divine Hammer [#198137]
Divine Hammer 
Requires Melee weapon
    Unlimited range
Instant cast   
Quick Facts
  • Added in 7.0.1


Referenced spells:
- Divine Hammer


Spell details
FamilyPaladinLevel1
Costn/aDurationn/a
Range50000 yards (Anywhere)SchoolHoly
Cast TimeInstant castMechanicn/a
Cooldownn/aDispel Typen/a
Chargesn/aMax Targetsn/a
GCDn/aGCD Categoryn/a
Damage ClassMelee
Effect #0Weapon Damage %
Value: 73%
Damage School: Holy
Targets: Area near caster, Enemies in targeted area
Radius: 8 yards
Effect #1Normalized Weapon Damage
Value: 0
Targets: Area near caster, Enemies in targeted area
Radius: 8 yards
Attributes - Not usable while shapeshifted/polymorphed
- [Client-Side] Don't hide unit weapons in sheath
- Usable while mounted
- Usable while sitting
- Doesn't break stealth
- Does not necessarily need shapeshift
- Spell can trigger even if triggered?
- Always hit
- [Client-Side] Don't display range in tooltip
- Spell cast forced triggered (castable while walking)
- Usable while stunned
- Usable while feared
- Usable while confused
- Castable while on vehicle

and 9 other unknown attributes

Triggered by (1)Modified by (7)Changelog (14)See also (1)
SpellFamily
Paladin
Tier 4 Retribution talent