
REALM: Dev realm (change to
)
Use this script to see basic informations about spells + very complex info about them and their mechanics
Eject [#197224]

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- Added in 7.0.1
Spell details
Family | Generic | Level | n/a |
Cost | n/a | Duration | 5 seconds |
Range | 100 yards (Vision) | School | Physical |
Cast Time | Instant cast | Mechanic | n/a |
Cooldown | n/a | Dispel Type | n/a |
Charges | n/a | Max Targets | n/a |
GCD | n/a | GCD Category | n/a |
Damage Class | n/a | ||
Effect #0 | Jump To Destination Value: 0 Targets: Nearby NPC by DB Entry, TARGET_UNK_138 | ||
Effect #1 | Apply Aura: Effect Immunity Effect: Knockback Targets: Caster | ||
Effect #2 | Apply Aura: Effect Immunity Effect: Leap Back Targets: Caster | ||
Effect #3 | Apply Aura: Effect Immunity Effect: Knockback Destination Targets: Caster | ||
Effect #4 | Apply Aura: Immunity - Mechanic Affected Mechanics: Targets: Caster | ||
Attributes | - [Client-Side] Hidden from spellbook / aura bar - Usable while mounted - Usable while sitting - Can't be redirected - Doesn't break stealth - Can't be reflected - Doesn't generate threat - Can target out-of-LoS targets - Ignores resistances - Spell cast forced triggered (castable while walking) - Usable while stunned - Usable while feared - Usable while confused - Don't turn during cast and 5 other unknown attributes |