
REALM: Dev realm (change to
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Use this script to see basic informations about spells + very complex info about them and their mechanics
)Explosive Trap [#237338]

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Referenced spells:
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Spell details
| Family | Hunter | Level | 38 |
| Cost | n/a | Duration | 10 seconds |
| Range | 100 yards (Vision) | School | Fire |
| Cast Time | Instant cast | Mechanic | n/a |
| Cooldown | n/a | Dispel Type | n/a |
| Charges | 1 | Max Targets | n/a |
| GCD | n/a | GCD Category | n/a |
| Damage Class | Ranged | ||
| Effect #0 | Apply Aura: Mod Melee & Ranged Hit Chance % Value: -100% Targets: Enemies in targeted area Radius: 5 yards | ||
| Proc Flags | - Successful melee auto attack - Successful attack by spell with melee damage class | ||
| Proc Chance | 100% | ||
| Attributes | - Cannot be dodged/parried/blocked - Usable while mounted - Usable while sitting - Can't be redirected - Doesn't break stealth - Can't be reflected - Can target out-of-LoS targets - Does not necessarily need shapeshift - Stacks for different casters - Spell can trigger even if triggered? - Always hit - Spell cast forced triggered (castable while walking) - Usable while stunned - Usable while feared - Usable while confused - Castable while on vehicle - Send amount to client buff and 11 other unknown attributes | ||






