
REALM: Dev realm (change to
)
Use this script to see basic informations about spells + very complex info about them and their mechanics
Falling Debris [#202092]

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- Added in 7.0.1
Spell details
Family | Generic | Level | n/a |
Cost | n/a | Duration | 3 seconds |
Range | 100 yards (Vision) | School | Physical |
Cast Time | Instant cast | Mechanic | n/a |
Cooldown | n/a | Dispel Type | n/a |
Charges | n/a | Max Targets | n/a |
GCD | n/a | GCD Category | n/a |
Damage Class | Melee | ||
Effect #0 | Deal Damage % of Max Health Value: 12 to 27% Damage School: Physical Targets: Spell Destination, Targets by DB Entry in Area Radius: 8 yards | ||
Effect #1 | Apply Aura: Stun Targets: Spell Destination, Targets by DB Entry in Area | ||
Attributes | - Cannot be dodged/parried/blocked - Usable while mounted - Usable while sitting - Cannot cancel - Can't be redirected - Doesn't break stealth - Can't be reflected - Doesn't generate threat - Can target out-of-LoS targets - Does not necessarily need shapeshift - Can only be cast on players - Can't trigger proc - Does not put caster in combat - Always hit - Spell cast forced triggered (castable while walking) - Usable while stunned - Usable while feared - Usable while confused - Don't turn during cast - Castable while on vehicle - SPELL_ATTR7_NO_PUSHBACK_ON_DAMAGE and 4 other unknown attributes |