
REALM: Dev realm (change to
)
Use this script to see basic informations about spells + very complex info about them and their mechanics
)Feeding [#123945]

| |||||||||
- Added in 5.0.4

Buff
| ||||
Spell details
| Family | Generic | Level | n/a |
| Cost | n/a | Duration | 18 seconds |
| Range | n/a | School | Physical |
| Cast Time | Channeled | Mechanic | n/a |
| Cooldown | 5 s cooldown | Dispel Type | n/a |
| Charges | n/a | Max Targets | n/a |
| GCD | 5 seconds | GCD Category | n/a |
| Damage Class | n/a | ||
| Effect #0 | Apply Aura: Stun Targets: Caster | ||
| Effect #1 | Remove Aura Targets: Caster | ||
| Effect #2 | SPELL_EFFECT_FORCE_CAST_2 Targets: Caster | ||
| Effect #3 | Apply Aura: Periodically Trigger Spell Interval: 500 milliseconds Targets: Caster | ||
| Effect #4 | Send Script Event Value: 0 Targets: Caster | ||
| Effect #5 | SPELL_EFFECT_FORCE_CAST_2 Targets: Caster | ||
| Effect #6 | SPELL_EFFECT_FORCE_CAST_2 Targets: Caster | ||
| Attributes | - Usable while mounted - Usable while sitting - Unaffected by invulnerability - Channeled target - Doesn't break stealth - Channeled self - Doesn't generate threat - [Client-Side] Display spell name while channeling - Can target out-of-LoS targets - Does not necessarily need shapeshift - Spell can trigger even if triggered? - Can't trigger proc - Does not put caster in combat - Spell cast forced triggered (castable while walking) - Usable while stunned - Usable while feared - Usable while confused - Castable while on vehicle and 4 other unknown attributes | ||






