REALM: Shadowsong (change to )
Use this script to see basic informations about spells + very complex info about them and their mechanicsFixate [#143292]
| ||||||||||||
- Added in 5.4.0
Buff
| ||||
Spell details
Family | Generic | Level | n/a |
Cost | n/a | Duration | 30 seconds |
Range | 50000 yards (Anywhere) | School | Physical |
Cast Time | Channeled | Mechanic | n/a |
Cooldown | n/a | Dispel Type | n/a |
Charges | n/a | Max Targets | n/a |
GCD | n/a | GCD Category | n/a |
Damage Class | n/a | ||
Effect #0 | Apply Aura: SPELL_AURA_MOD_POSSESS_PET Value: 0 Targets: Any | ||
Effect #1 | Apply Aura: Mod Damage Done % Value: -70% Value: 4294967276% on 10h Value: 4294967271% on 25h Value: 4294967276% on Mythic Raid Affected Spell Schools: Physical, Holy, Fire, Nature, Frost, Shadow, Arcane Targets: Caster | ||
Effect #2 | Apply Aura: Mod Melee & Ranged Crit % Value: -100% Targets: Caster | ||
Effect #3 | Apply Aura: Increase Run Speed % Value: 30% Targets: Caster | ||
Proc Flags | - Taken damage by Spell that use melee weapon - Taken damage by Spell that use ranged weapon - Taken Positive spell hit - Taken Negative spell hit - Taken Positive Magic spell hit - Taken Negative Magic spell hit | ||
Proc Chance | 101% | ||
Attributes | - Unaffected by invulnerability - Channeled target - Can't be redirected - Can't be reflected - Doesn't generate threat - Can target out-of-LoS targets - Spell can trigger even if triggered? - Always hit - Can proc triggered - Can channel when moving - SPELL_ATTR5_DONT_SHOW_AURA_IF_SELF_CAST and 4 other unknown attributes |