|
Latest fixes from bug report:
Click here for more
    » Dance of Chi-Ji
    » Ashen Hallow vs Beacon of Light...
    » First Class Healing Distributor
    » Hold Your Ground
    » Ancient Teachings of the Monast...
    » Chapter 4] Chapter 4] Wipe the Slate Clean
Select realm

Account:
Password:

WOWSPELLS
REALM: Dev realm   (change to )
Use this script to see basic informations about spells + very complex info about them and their mechanics

NAME or ID  Show non-player spells


Hazard Immunity [#148975]
Hazard Immunity 
    Unlimited range
Instant cast   
Immune to Tripwires and MiniZeps.
Quick Facts
  • Added in 6.0.1


Buff
Hazard Immunity 
Immune to Tripwires and MiniZeps.

4 seconds remaining


Spell details
FamilyGenericLeveln/a
Costn/aDuration4 seconds
Range50000 yards (Anywhere)SchoolPhysical
Cast TimeInstant castMechanicn/a
Cooldownn/aDispel Typen/a
Chargesn/aMax Targetsn/a
GCDn/aGCD Categoryn/a
Damage Classn/a
Effect #0Charge


Targets: Any
Effect #1Sanctuary
Value: 0
Targets: Caster
Effect #2Apply Aura: Dummy aura (server-side)
Value: 0
Targets: Caster
Attributes - [Client-Side] Hide from combat log
- Usable while dead
- Usable while mounted
- Usable while sitting
- Unaffected by invulnerability
- Doesn't break stealth
- Doesn't generate threat
- Can be cast on dead targets
- Can target out-of-LoS targets
- Does not necessarily need shapeshift
- Spell can trigger even if triggered?
- Always hit
- Persists through death
- Spell cast forced triggered (castable while walking)
- Can channel when moving
- Usable while stunned
- Usable while feared
- Usable while confused
- Ignore caster auras
- Can target possessed friends
- Castable while on vehicle

and 9 other unknown attributes

Changelog (2)
NameVersion (mouseover to see tooltip)
Hazard Immunity (19480)
Jump Forward (Jump) (19445)