
REALM: Dev realm (change to
)
Use this script to see basic informations about spells + very complex info about them and their mechanics
Intercept [#78131]

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- Added in 4.0.3
Spell details
Family | Generic | Level | 81 |
Cost | n/a | Duration | n/a |
Range | 100 yards (Vision) | School | Physical |
Cast Time | Instant cast | Mechanic | n/a |
Cooldown | n/a | Dispel Type | n/a |
Charges | n/a | Max Targets | n/a |
GCD | n/a | GCD Category | n/a |
Damage Class | n/a | ||
Effect #0 | Charge Targets: Any | ||
Attributes | - [Client-Side] Hidden from spellbook / aura bar - [Client-Side] Hide from combat log - [Client-Side] Don't hide unit weapons in sheath - Usable while mounted - Usable while sitting - Unaffected by invulnerability - Doesn't break stealth - Doesn't generate threat - Can target out-of-LoS targets - Does not necessarily need shapeshift - Spell can trigger even if triggered? - Can't trigger proc - Does not put caster in combat - Spell cast forced triggered (castable while walking) - Usable while stunned - Usable while feared - Usable while confused - Castable while on vehicle - Has charge effect and 6 other unknown attributes |
See also (20) |
Spell | Family |
Warrior Protection | |
Generic | |
Warrior | |
Warrior | |
Warrior | |
Warrior | |
Generic | |
Warrior | |
Warrior | |
Generic | |
Warrior | |
Generic | |
Generic | |
Warrior | |
Warrior | |
Generic | |
Warrior | |
Generic | |
Warrior | |
Warrior |