
REALM: Dev realm (change to
)
Use this script to see basic informations about spells + very complex info about them and their mechanics
Mutilate [#80588]

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- Added in 4.0.3
Spell details
Family | Generic | Level | n/a |
Cost | n/a | Duration | n/a |
Range | 5 yards (Combat) | School | Physical |
Cast Time | Instant cast | Mechanic | n/a |
Cooldown | n/a | Dispel Type | n/a |
Charges | n/a | Max Targets | n/a |
GCD | 1 second | GCD Category | Normal |
Damage Class | Melee | ||
Effect #0 | Dummy (server-side) Value: 0 Targets: Enemy | ||
Effect #1 | Trigger Spell Targets: Enemy | ||
Effect #2 | Trigger Spell Targets: Enemy | ||
Attributes | - [Client-Side] Show "ability" instead of "spell" - Not usable while shapeshifted/polymorphed - [Client-Side] Don't hide unit weapons in sheath - Force melee combat - Requires main hand weapon - Requires offhand weapon and 1 other unknown attribute |
See also (19) |
Spell | Family |
Rogue Assassination | |
Rogue | |
Generic | |
Generic | |
Generic | |
Generic | |
Generic | |
Generic | |
Generic | |
Generic | |
Generic | |
Generic | |
Generic | |
Rogue | |
Rogue | |
Generic | |
Generic | |
Generic | |
Generic |