
REALM: Dev realm (change to
)
Use this script to see basic informations about spells + very complex info about them and their mechanics
)Overcharged Siege Engine [#177246]

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- Added in 6.0.2

Spell details
| Family | Generic | Level | n/a |
| Cost | n/a | Duration | 20 minutes |
| Range | 100 yards (Vision) | School | Physical |
| Cast Time | 1.5 sec cast | Mechanic | n/a |
| Cooldown | n/a | Dispel Type | n/a |
| Charges | n/a | Max Targets | n/a |
| GCD | n/a | GCD Category | n/a |
| Damage Class | n/a | ||
| Effect #0 | Summon Value: 0 Category: Vehicle Slot: 0 NPC: Overcharged Siege Engine Duration: 20 minutes Targets: Area near caster | ||
| Attributes | - [Client-Side] Show "ability" instead of "spell" - [Client-Side] Hide from combat log - Only usable outdoors - Not usable while shapeshifted/polymorphed - [Client-Side] Don't hide unit weapons in sheath - Cannot be used in combat - Ignore caster's spellpower/damage bonuses - Send amount to client buff and 1 other unknown attribute | ||
| Only usable in | - Talador - Tanaan Jungle - Shadowmoon Valley - Frostfire Ridge - Gorgrond - Spires of Arak - Tanaan Jungle - Nagrand - Ashran - [PH] Ashran [TRANSITION ZONE] - Tanaan Jungle - $n's Outpost - $n's Garrison - $n's Outpost - $n's Garrison - $n's Fort - $n's Fort - Stormshield - Warspear - The Coliseum - Tanaan Jungle | ||






