
REALM: Dev realm (change to
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Use this script to see basic informations about spells + very complex info about them and their mechanics
Raise Dead [#34019]

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Spell details
Family | Generic | Level | n/a |
Cost | n/a | Duration | n/a |
Range | n/a | School | Physical |
Cast Time | 1.5 sec cast | Mechanic | n/a |
Cooldown | n/a | Dispel Type | n/a |
Charges | n/a | Max Targets | n/a |
GCD | n/a | GCD Category | n/a |
Damage Class | n/a | ||
Effect #0 | Trigger Spell Targets: Starting From Caster, Targets by DB Entry in Area Radius: 30 yards | ||
Effect #1 | Trigger Spell | ||
Effect #2 | Trigger Spell | ||
Attributes | - Can be cast on dead targets | ||
Only usable on creatures | - Humanoid |
Conditions (8) | See also (47) |
Source Type | Condition Type | Condition Value | ElseGroup |
Spell Implicit Target | Object Entry | Bleeding Hollow Grunt | 0 |
Spell Implicit Target | Not Alive | unk_condition_36, value = 0 | 0 |
Spell Implicit Target | Object Entry | Bleeding Hollow Dark Shaman | 1 |
Spell Implicit Target | Not Alive | unk_condition_36, value = 0 | 1 |
Spell Implicit Target | Object Entry | Bleeding Hollow Peon | 2 |
Spell Implicit Target | Not Alive | unk_condition_36, value = 0 | 2 |
Spell Implicit Target | Object Entry | Bleeding Hollow Necrolyte | 3 |
Spell Implicit Target | Not Alive | unk_condition_36, value = 0 | 3 |