
REALM: Dev realm (change to
)
Use this script to see basic informations about spells + very complex info about them and their mechanics
Rupture [#1943]

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Referenced spells:
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Buff
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Spell details
Family | Rogue (Assassination) | Level | 20 |
Cost | ![]() ![]() | Duration | 4 seconds |
Range | 5 yards (Combat) | School | Physical |
Cast Time | Instant cast | Mechanic | Bleed |
Cooldown | n/a | Dispel Type | n/a |
Charges | n/a | Max Targets | n/a |
GCD | 1 second | GCD Category | Normal |
Damage Class | Melee | ||
Effect #0 | Apply Aura: Periodic Damage Value: 0 every 2 seconds Targets: Enemy Mechanic: Bleed AttackPower coefficient: 150 % | ||
Effect #1 | Apply Aura: Periodic dummy (Server Side) Value: 1 every 2 seconds Targets: Enemy Mechanic: Bleed | ||
Effect #2 | Trigger Spell Targets: Enemy | ||
Effect #3 | Trigger Spell Delay: 0.2 seconds (160 ms) Targets: Enemy | ||
Effect #4 | Trigger Spell Delay: 0.5 seconds (500 ms) Targets: Enemy | ||
Attributes | - [Client-Side] Show "ability" instead of "spell" - Not usable while shapeshifted/polymorphed - [Client-Side] Don't hide unit weapons in sheath - Force melee combat - Requires main hand weapon - Ignores "More powerful spell applied" warning - Don't reset periodic timer - Send amount to client buff and 6 other unknown attributes |
Scenario objective (2) | Criteria of tree (2) | Modified by (25) | Changelog (23) | See also (33) |
Scenario | Objective |
Combat Training | #6. The Gift That Keeps On Giving Learn about Rupture. |
Combat Training | #8. Putting It All Together Use all your new abilities on the target dummy. |