
REALM: Dev realm (change to
)
Use this script to see basic informations about spells + very complex info about them and their mechanics
Shoot [#130266]

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- Added in 5.0.4
Spell details
Family | Hunter | Level | 20 |
Cost | n/a | Duration | n/a |
Range | 200 yards (200) | School | Physical |
Cast Time | 2 sec cast | Mechanic | n/a |
Cooldown | n/a | Dispel Type | n/a |
Charges | n/a | Max Targets | n/a |
GCD | n/a | GCD Category | n/a |
Damage Class | n/a | ||
Effect #0 | Dummy (server-side) Value: 0 Targets: Channeled Caster Radius: 200 yards | ||
Attributes | - Requires ammo - [Client-Side] Show "ability" instead of "spell" - Damage depends on caster's level - [Client-Side] Force facing target - Usable while dead - Usable while mounted - Usable while sitting - Unaffected by invulnerability - Doesn't break stealth - Doesn't generate threat - Can be cast on dead targets - Can target out-of-LoS targets - Does not necessarily need shapeshift - Spell can trigger even if triggered? - Can't trigger proc - Does not put caster in combat - Persists through death - Spell cast forced triggered (castable while walking) - Usable while stunned - Usable while feared - Usable while confused - Castable while on vehicle and 6 other unknown attributes |
Modified by (24) | Enhanced by (2) | See also (339) |
Spell | Family |
Hunter Marksmanship | |
Hunter Tier 6 Marksmanship PvP talent | |
Hunter | |
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Hunter |