
REALM: Dev realm (change to
)
Use this script to see basic informations about spells + very complex info about them and their mechanics
)Submerge [#183433]

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- Added in 7.0.1

Spell details
| Family | Generic | Level | n/a |
| Cost | n/a | Duration | 8 seconds |
| Range | 45 yards (Longer) | School | Physical |
| Cast Time | Instant cast | Mechanic | n/a |
| Cooldown | n/a | Dispel Type | n/a |
| Charges | n/a | Max Targets | 1 |
| GCD | n/a | GCD Category | n/a |
| Damage Class | n/a | ||
| Effect #0 | Apply Aura: Transform Into Model Value: 0 Creature: Stalker (84677) Targets: Caster | ||
| Effect #1 | Apply Aura: School Damage Immunity Affected Spell Schools: Physical, Holy, Fire, Nature, Frost, Shadow, Arcane Targets: Caster | ||
| Effect #2 | Apply Aura: Mechanic Immunity Value: 0 Targets: Caster | ||
| Effect #3 | Apply Aura: Pacify & Silence Value: 0 Targets: Caster | ||
| Effect #4 | Force Deselect Value: 0 Targets: Caster | ||
| Attributes | - [Client-Side] Don't hide unit weapons in sheath - Cannot be dodged/parried/blocked - Usable while mounted - Usable while sitting - Can't be redirected - Doesn't break stealth - Can't be reflected - Can target out-of-LoS targets - Does not necessarily need shapeshift - Can only be cast on players - Can't trigger proc - Does not put caster in combat - Always hit - Spell cast forced triggered (castable while walking) - Usable while feared - Usable while confused - Don't turn during cast - Castable while on vehicle - SPELL_ATTR7_NO_PUSHBACK_ON_DAMAGE and 4 other unknown attributes | ||






