
REALM: Dev realm (change to
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Use this script to see basic informations about spells + very complex info about them and their mechanics
The Imposter: Hay Bale - 01. Interact Charge [#221481]

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- Added in 7.0.3
Spell details
Family | Generic | Level | n/a |
Cost | n/a | Duration | n/a |
Range | 30 yards (Medium) | School | Physical |
Cast Time | Instant cast | Mechanic | n/a |
Cooldown | 1 s cooldown | Dispel Type | n/a |
Charges | n/a | Max Targets | n/a |
GCD | n/a | GCD Category | n/a |
Damage Class | n/a | ||
Effect #0 | Sanctuary Value: 0 Targets: Caster | ||
Effect #1 | Charge to Destination Targets: Nearby NPC by DB Entry | ||
Attributes | - [Client-Side] Hidden from spellbook / aura bar - [Client-Side] Hide from combat log - [Client-Side] Don't hide unit weapons in sheath - Usable while mounted - Usable while sitting - Unaffected by invulnerability - Doesn't break stealth - Doesn't generate threat - Can target out-of-LoS targets - Does not necessarily need shapeshift - Spell can trigger even if triggered? - Can't trigger proc - Does not put caster in combat - Always hit - Spell cast forced triggered (castable while walking) - Usable while stunned - Usable while feared - Usable while confused - Castable while on vehicle and 7 other unknown attributes |
Conditions (3) | Changelog (3) |
Source Type | Condition Type | Condition Value | ElseGroup |
Spell Implicit Target | Object Entry | Hay Bale | 0 |
Spell | Not Aura | ![]() | 0 |
Spell | Not Aura | ![]() | 0 |