
REALM: Dev realm (change to
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Use this script to see basic informations about spells + very complex info about them and their mechanics
Tidal Wave [#68249]

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- Added in 4.0.3
Spell details
Family | Generic | Level | 70 |
Cost | ![]() | Duration | 3 seconds |
Range | 25 yards (Medium-Short) | School | Nature |
Cast Time | Instant cast | Mechanic | n/a |
Cooldown | n/a | Dispel Type | n/a |
Charges | n/a | Max Targets | n/a |
GCD | n/a | GCD Category | n/a |
Damage Class | Magic | ||
Effect #0 | Apply Aura: Stun Targets: Enemies in Cone Radius: 100 yards | ||
Effect #1 | School damage Value: 706 to 823 Damage School: Nature Targets: Enemies in Cone Radius: 100 yards | ||
Effect #2 | Dummy (server-side) Value: 0 Targets: Zone in front of caster Radius: 65 yards | ||
Attributes | - Usable while dead - Usable while mounted - Usable while sitting - Unaffected by invulnerability - Doesn't break stealth - Doesn't generate threat - [Client-Side] Don't display in aura bar - Can be cast on dead targets - Can target out-of-LoS targets - Does not necessarily need shapeshift - Spell can trigger even if triggered? - Can't trigger proc - Does not put caster in combat - Persists through death - Spell cast forced triggered (castable while walking) - Usable while stunned - Usable while feared - Usable while confused - Castable while on vehicle and 7 other unknown attributes |