
REALM: Dev realm (change to
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Use this script to see basic informations about spells + very complex info about them and their mechanics
Disruption [#133082]

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- Added in 5.1.0
Referenced spells:
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Spell details
Family | Generic | Level | n/a |
Cost | n/a | Duration | n/a |
Range | 100 yards (Vision) | School | Physical |
Cast Time | Instant cast | Mechanic | n/a |
Cooldown | n/a | Dispel Type | n/a |
Charges | n/a | Max Targets | n/a |
GCD | n/a | GCD Category | n/a |
Damage Class | n/a | ||
Effect #0 | School damage Value: 512999 to 567000 Damage School: Physical Targets: Caster | ||
Attributes | - Usable while mounted - Usable while sitting - Doesn't break stealth - Doesn't generate threat - Can target out-of-LoS targets - Does not necessarily need shapeshift - Cannot critically hit - Spell can trigger even if triggered? - Can't trigger proc - Does not put caster in combat - Always hit - Ignore caster's spellpower/damage bonuses - Spell cast forced triggered (castable while walking) - SPELL_ATTR4_COMBAT_LOG_NO_CASTER - Usable while stunned - Usable while feared - Usable while confused - Castable while on vehicle - Ignore damage percent mods and 7 other unknown attributes |