
REALM: Dev realm   (change to 
)
        
Use this script to see basic informations about spells + very complex info about them and their mechanics
)Explosive Trap [#234054]

 
  | ||||||||||||
- Added in 7.2.0 

 
Spell details
| Family | Generic | Level | n/a | 
| Cost | n/a | Duration | n/a | 
| Range | 40 yards (Long) | School | Physical | 
| Cast Time | Instant cast | Mechanic | n/a | 
| Cooldown | n/a | Dispel Type | n/a | 
| Charges | n/a | Max Targets | n/a | 
| GCD | 1 second | GCD Category | Normal | 
| Damage Class | n/a | ||
| Effect #0 | Trigger Missile Chance: 48% (Probably wrong, value may be used for something else, read spell tooltip) Targets: Enemies in targeted area Radius: 5 yards  | ||
| Effect #1 | Trigger Spell Targets: Caster  | ||
| Attributes |  - [Client-Side] Hidden from spellbook / aura bar - [Client-Side] Hide from combat log - Not usable while shapeshifted/polymorphed - Unaffected by invulnerability - Doesn't generate threat - Cannot be autocast by pet? - Can be cast on dead targets - Can target out-of-LoS targets - Spell can trigger even if triggered? - Can't trigger proc - Does not put caster in combat - Persists through death and 6 other unknown attributes  | ||



  
 


