
REALM: Dev realm   (change to 
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Use this script to see basic informations about spells + very complex info about them and their mechanics
)Masters of Serenity [#242791]

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- Added in 7.2.0 

 
Spell details
| Family | Generic | Level | n/a | 
| Cost | n/a | Duration | 30 seconds | 
| Range | 100 yards (Vision) | School | Physical | 
| Cast Time | Instant cast | Mechanic | n/a | 
| Cooldown | n/a | Dispel Type | n/a | 
| Charges | n/a | Max Targets | n/a | 
| GCD | n/a | GCD Category | n/a | 
| Damage Class | n/a | ||
| Effect #0 | Summon Value: 0 Category: Wild Type: None Slot: 0 Flags explained: Personal creature NPC: Masters of Serenity Duration: 30 seconds Targets: Nearby NPC by DB Entry  | ||
| Attributes |  - [Client-Side] Hide from combat log - Usable while dead - Usable while mounted - Usable while sitting - Unaffected by invulnerability - Cannot cancel - Doesn't break stealth - Doesn't generate threat - Can be cast on dead targets - Can target out-of-LoS targets - Does not necessarily need shapeshift - Can't trigger proc - Does not put caster in combat - Persists through death - Spell cast forced triggered (castable while walking) - Usable while stunned - Spell hits only one target - Usable while feared - Usable while confused - Ignore caster auras - Castable while on vehicle - Can target invisible / stealthed and 5 other unknown attributes  | ||



  
 


