
REALM: Dev realm (change to
)
Use this script to see basic informations about spells + very complex info about them and their mechanics
)Mutilate [#1329]

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Replaces
Referenced spells:
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Spell details
| Family | Rogue (Assassination) | Level | 40 |
| Cost | 55 Energy | Duration | n/a |
| Range | 5 yards (Combat) | School | Physical |
| Cast Time | Instant cast | Mechanic | n/a |
| Cooldown | n/a | Dispel Type | n/a |
| Charges | n/a | Max Targets | n/a |
| GCD | 1 second | GCD Category | Normal |
| Damage Class | Melee | ||
| Effect #0 | Dummy (server-side) Value: 0 Targets: Enemy | ||
| Effect #1 | Give Power Value: 2 Power Type: Combo Points Targets: Caster | ||
| Effect #2 | Trigger Spell Targets: Enemy | ||
| Effect #3 | Trigger Spell Targets: Enemy | ||
| Attributes | - [Client-Side] Show "ability" instead of "spell" - Not usable while shapeshifted/polymorphed - [Client-Side] Don't hide unit weapons in sheath - Force melee combat - Requires main hand weapon - Requires offhand weapon and 3 other unknown attributes | ||
| Scenario objective (2) | Criteria of tree (2) | Modified by (8) | Changelog (27) | See also (19) |
| Scenario | Objective |
| Combat Training | #5. When One Dagger Just Isn't Enough Learn about Mutilate. |
| Combat Training | #8. Putting It All Together Use all your new abilities on the target dummy. |







55 Energy