
REALM: Dev realm (change to
)
Use this script to see basic informations about spells + very complex info about them and their mechanics
)Overload [#173363]

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- Added in 6.0.1

Referenced spells:
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Spell details
| Family | Generic | Level | n/a |
| Cost | n/a | Duration | n/a |
| Range | 45 yards (Longer) | School | Nature |
| Cast Time | 2 sec cast | Mechanic | n/a |
| Cooldown | 3 s cooldown | Dispel Type | n/a |
| Charges | n/a | Max Targets | n/a |
| GCD | n/a | GCD Category | n/a |
| Damage Class | n/a | ||
| Effect #0 | Force Cast With Target As Caster Targets: Any | ||
| Effect #1 | Force Cast With Target As Caster Targets: Any | ||
| Effect #2 | School damage Value: 3799 to 4200 Damage School: Nature Targets: Any | ||
| Attributes | - [Client-Side] Don't hide unit weapons in sheath - Cannot be dodged/parried/blocked - Usable while mounted - Usable while sitting - Unaffected by invulnerability - Can't be redirected - Doesn't break stealth - Can't be reflected - Can target out-of-LoS targets - Does not necessarily need shapeshift - Can only be cast on players - Can't trigger proc - Does not put caster in combat - Always hit - Usable while stunned - Usable while feared - Usable while confused - Castable while on vehicle - SPELL_ATTR7_NO_PUSHBACK_ON_DAMAGE and 4 other unknown attributes | ||






