
REALM: Dev realm (change to
)
Use this script to see basic informations about spells + very complex info about them and their mechanics
Stabilization Beam [#211555]

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- Added in 7.0.3
Spell details
Family | Generic | Level | n/a |
Cost | n/a | Duration | Unlimited |
Range | 50000 yards (Anywhere) | School | Physical |
Cast Time | Channeled | Mechanic | n/a |
Cooldown | n/a | Dispel Type | n/a |
Charges | n/a | Max Targets | n/a |
GCD | n/a | GCD Category | n/a |
Damage Class | n/a | ||
Effect #0 | Apply Aura: Dummy aura (server-side) Value: 0 Targets: Nearby NPC | ||
Attributes | - [Client-Side] Hidden from spellbook / aura bar - [Client-Side] Hide from combat log - Unaffected by invulnerability - Channeled target - Channeled self - Doesn't generate threat - Can target out-of-LoS targets - Spell can trigger even if triggered? - Can't trigger proc - Does not put caster in combat - Can target invisible / stealthed and 4 other unknown attributes |
Conditions (2) |
Source Type | Condition Type | Condition Value | ElseGroup |
Spell Implicit Target | Object Entry | Generic Bunny | 1 |
Spell Implicit Target | Object Entry | Storm Cannon | 1 |