
REALM: Dev realm (change to
)
Use this script to see basic informations about spells + very complex info about them and their mechanics
)Tidal Wave [#68249]

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- Added in 4.0.3

Spell details
| Family | Generic | Level | 70 |
| Cost | 150 Mana | Duration | 3 seconds |
| Range | 25 yards (Medium-Short) | School | Nature |
| Cast Time | Instant cast | Mechanic | n/a |
| Cooldown | n/a | Dispel Type | n/a |
| Charges | n/a | Max Targets | n/a |
| GCD | n/a | GCD Category | n/a |
| Damage Class | Magic | ||
| Effect #0 | Apply Aura: Stun Targets: Enemies in Cone Radius: 100 yards | ||
| Effect #1 | School damage Value: 706 to 823 Damage School: Nature Targets: Enemies in Cone Radius: 100 yards | ||
| Effect #2 | Dummy (server-side) Value: 0 Targets: Zone in front of caster Radius: 65 yards | ||
| Attributes | - Usable while dead - Usable while mounted - Usable while sitting - Unaffected by invulnerability - Doesn't break stealth - Doesn't generate threat - [Client-Side] Don't display in aura bar - Can be cast on dead targets - Can target out-of-LoS targets - Does not necessarily need shapeshift - Spell can trigger even if triggered? - Can't trigger proc - Does not put caster in combat - Persists through death - Spell cast forced triggered (castable while walking) - Usable while stunned - Usable while feared - Usable while confused - Castable while on vehicle and 7 other unknown attributes | ||







150 Mana