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WOWSPELLS
REALM: Shadowsong   (change to )
Use this script to see basic informations about spells + very complex info about them and their mechanics

NAME or ID  Show non-player spells


Tilt at Windmills [#93224]
Tilt at Windmills 
Requires Melee weapon
60 Runic Power   30 yd range
Instant cast   1 m, 30 s cooldown
Summons a second rune weapon that fights on its own for 12 seconds, doing the same attacks as the Death Knight but for 0% reduced damage. The rune weapon also assists in defense of its master, granting an additional 40% parry chance while active.
Quick Facts
  • Added in 4.0.3


Referenced spells:
- Death Knight Rune Weapon Scaling
- Dancing Rune Weapon


Spell details
FamilyDeath KnightLevel55
Cost 60 Runic PowerDuration12 seconds
Range30 yards (Medium)SchoolPhysical
Cast TimeInstant castMechanicn/a
Cooldown1 m, 30 s cooldownDispel Typen/a
Chargesn/aMax Targetsn/a
GCD1.5 secondsGCD CategoryNormal
Damage ClassMagic
Effect #0Summon
Value: 1
Category: Ally
Type: Guardian_2
Slot: 0
NPC: Rune Weapon
Duration: 12 seconds
Targets: In front of target
Radius: 2 yards
Effect #1Apply Aura: Dummy aura (server-side)


Targets: Caster
Effect #2Apply Aura: Dummy aura (server-side)
Value: 10
Targets: Enemy
Proc Flags- Successful attack by spell with melee damage class
- Successful Ranged attack by spell with ranged damage class
- Successful Negative spell hit
- Successful Positive Magic spell hit
- Successful Negative Magic spell hit
Proc Chance100%
Attributes - [Client-Side] Don't display in aura bar
- Requires main hand weapon
- Can proc triggered
- Can target possessed friends

and 2 other unknown attributes

Modified by (6)Changelog (7)See also (1)
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